![]() Remember, Spark can be activated at least three times. Your core gameplay is about targeting easy matchups or isolated enemies using Spark to initiate, then following it up with a Wild Charge to defeat them quickly - or, at least, chip off a large portion of their HP. This is a single-target-focused build that offers a blend of offense and defense to pick off single targets. Equip Emblems that improve Attack since the build is about enhancing Discharge's damage using multiple sources. Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 Emblems of any color. Since the HP recovery scales with your Pokemon's max HP, the additional HP you get from Weakness Policy works well with the Battle Item. Potion allows you to stay in the fight for much longer. For protection, Focus Band gives Zeraora extra survivability when its HP gets dangerously low. Muscle Band, on the other hand, is your default damaging item which helps adds more damage to your Standard Attacks. Weakness Policy provides decent HP and damage and works well with Volt Absorb since you can squeeze out more damage as you take hits. It is also great for securing grouped Wild Pokemon camps. This build is centered on dashing in and out of fights using Volt Switch and dealing AoE burst damage with Discharge. The builds are still viable even without the suggested emblems. The emblem color and stats here are suggestions only. Cooldown reduced from 12s to 10sįixed a bug where the effect of Volt Absorb was activated after being KO'd. (-16.9%), Shield effect decreasedĭamage increased from 3024 to 3232. Total damage increased from 972 to 1006 (+3.4%)ĭamage to opposing Pokemon decreased from 3608 to 3024. Number of hits reduced, first hit damage increased. Time in between cast lengthened! Spark Auto attacks now count towards Wild Charge bonus hits.įixed an issue where standard attack charges would sometimes not trigger after using this move.ĭamage increased from 1500 to 1883 (+26%). ![]() Upgraded Version (+): Fixed a bug that causes more damage that expected when hitting multiple Pokemon.įixed a bug where the increase in the number of attacks due to sparks has been disabled.ĭamage dealt to opposing Pokemon decreased 1545 → 1230 (-23%) ![]() Damage reduction while in Wild Charge effect increased.ĭamage dealt to opposing Pokemon increased from 3068 to 3396 (+11%). Camera action adjusted.Ĭooldown reduced from 12 to 8. (-20.5%)ĭamage dealt to opposing Pokemon decreased from 2819 to 2485 (-12%).įixed a bug where KO-ing Pokemon will interrupt the move. Damage to opposing Pokemon decreased from 2485 to 1975.
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